![]() That can be correct, if that is the case that means the latest version is a minor releaseĮ.g. Huh? The latest version is not in the download links below. (This one will always contain the 64bit version). In this case try to download the 32bit variant from one of the forum posts, not through the "Download now" button on the mods page. I will make a pretty safe bet you downloaded the 64bit version and are running a non English version of Windows. In case you experience Chicklet crashing immediately on startup. And the game will just render it on top of each other. In most cases it won't break, them Map Editor for instance will skip loading of content it can't process which will leave it untouched, worst case you place something over it. The save editor is completely untested in regards to modded SDV savefiles / games. A new save will be created, so essentially you just duped your character. When changing your character name beware of the fact that I do not change the file names of the save, so what happens when you sleep a night and the game saves. Container editor (Possibly through clicking a container in the map editor).Adding more flags, think of "beach bridge repaired" etc.Map editor, adding of NPC's / monsters / animals.Map editor, adding of more gameLocations.In my saves I've always been able to move them, but it doesn't break your save in any way. Modifying the house upgrade level however means that some furniture in your house will be in some weird Cat / dog changing, you can change your preference incase you already had a dog but you want a cat, just select cat and your dog will magically convert to a cat and vice-versa!.Modifying a few other interesting properties.Appearance editor with real time preview.All changes made will also be reflected in the SaveGame file, so your loading screen will look up to date right from the bat.Fixed NPC attribute exception when trying to modify Farm location characters whenever you have a wife or a NPC is visiting your farm.Refactored the entire preview / edit code, is a lot more streamlined and easier to expand upon. ![]()
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